Monday, 9 September 2013

Finer Detail

working in the finer details of my geometry


yay I fucked it up


Im guessing it was because I forgot to add vertical edge loops at the start.


Ok so having more edge loops before i imported it just made it so much easier

FFS made another error, I forgot to sort out my uv of the object first so thats why everything seemed to stretch out of proportion, at least i hope thats what the problem was, anyway on to round 3.

Sunday, 8 September 2013

Adding textures


   Adding textures to my scene


   looking aight so far

Damn i used the wrong material. I selected lambert as the base material instead of mia material x passes, gotta redo it now.

Monday, 2 September 2013

Export

attempting to export stuff and this happens




what did I do to deserve such punishment :(

Monday, 12 August 2013

camera



Setting up the camera in the scene and having a play around in the graph editor.

Thursday, 8 August 2013

ring build


started on the ring build using actual dimensions and am now trying to get my head around how im going to do the padding.





padding and corners done, now to add texture and details to it.

Wednesday, 7 August 2013

Animation STARTO!!!

Okay so i came up with an idea of making a sewer like environment but then decided to change
it to a boxing gym instead because I feel more inspired to work on something like that.
I think to sell it I'll need the texture quite and get the look, feel of dented and used (rusted) equipment and a somewhat dirty, rundown atmosphere.

The thing I really want to pull through in this though is light and the whole realism of things like dust particles and possibly lens flares maybe, also with a location like that it would be more easier to dictate where the camera will view and would require that need for real camera movement (camera shake, proper angles.), all of which can be research and experimented with.

I have plenty of access to the right references and am finally fired up to work on this project